After you kill Shade be sure to loot the Essence of Eranikus which starts a quest that gets turned in right behind him. If someone in your group has completed the quest chain beginning with  [44] Screecher Spirits, they will either have the egg of Hakkar or a special scroll that will allow them to summon him in the room to the west. Keep these drakes turned away from the group, as they have acid spit that can spread across all five members. To awaken the final boss, you'll have to defeat his children, four large green dragons. https://wow.gamepedia.com/Temple_of_Atal%27Hakkar_(Classic)?oldid=5750331. On the bottom of the Sunken Temple is the Altar of Hakkar. You can either run back to the center area and up the stairs to the north, fall down the pit in the center safely (with slow fall or levitate), or hearth. Atal'alarion will appear after activation of statues, Jammal'an the Prophet can only be reached by killing the 6 troll mini-bosses, Avatar of Hakkar must be summoned and the Shade of Eranikus will only be killable after the death of the Prophet. Note: Be sure to clear the whole room before you engage Jammal'an. Ogom the Wretched 5. Hukku: Hukku is a Warlock, he will use Shadow Bolt, Shadow Bolt Volley and also summon a Void Walker, Imp, Succubus to help him during the fight. This is the first fight in the game where it's recommended that you have at least two tanks. Atal'alarion's Tusk Ring The Dragon's Eye You will end up taking a lot of time trying to get back up, but you will probably die (especially if you are not a mage or priest with the ability to float). Also known as the Sunken Temple, trolls built it many centuries ago, using it to focus demonic arcane magic. Immediately after you kill both of them you'll see the final boss, Shade of Eranikus. (lore) WoW Classic Sunken Temple (Temple of Atal'Hakkar) class quests are coming in Phase 3 along with Blackwing Lair. Welcome to Wowhead's quest guide for the Classic WoW dungeon, Temple of Atal'Hakkar (Sunken Temple).Located deep within Swamp of Sorrows is The Temple of Atal'Hakkar, also commonly referred to as the Sunken Temple, a shrine constructed for the ancient blood god, Hakkar, who players eventually encounter in Zul'Gurub. Darkwater Bracers In the Items category. Sunken Temple is the final instance before the "end game" classic instances. Along this circular hallway there will be several mobs, most commonly consisting of a large troll zombie (tank), a priest and/or bloodrinker (healer), and two imps (non-elites). Once up the stairs you can either go left or right, it doesn't matter, just stick to one direction. The circle of statues in the Sunken Temple, while dangerous, I believe that they hold the secret to unlock an even greater treasure. Embrace of the Wind Serpent. You can find an in depth guide for Sunken Temple and the Atal'alarion encounter here. Might of Hakkar (lore) Quickly kill the totem. Each group primarily consists of a healer and two undead warriors (CC-able) that must be pulled back to the corner because they can fear you into other groups. From the pit of water, head straight up the stairs, down the hall, and up the spiral staircase back to the entrance of the instance. (lore) Atal'ai Breastplate. Here is a full list of rewards: Kill Jammal'an first, as he has the ability to turn one party member against the rest. Jammal'an will use different Shaman like moves on you during the encounter but only one super annoying move, Hex of Jammal'an. This essentially is a Mind Control, which if you're trying to solo him will reset the fight. I think that if you can uncover what these lights mean, you might be able … Some groups may do the optional boss, Avatar of Hakkar first. After all of them are dead head to the eastern side of the ring over to Jammal'an the Prophet. (lore) He doesn't do anything unique at all and is a very simple tank and spank fight. A good strategy to use if you don't have two tanks is have someone run in there and get a ton of agro and get banished. Atal'ai Spaulders A priest's Lightwell is extremely useful here. The Temple of Atal'Hakkar is a level 46-54 dungeon located in undefined. Most of the protectors are very easy to kill, and will on occasion give some loot (BOP greens). Spire of Hakkar The snake statues can be found in the rooms off the ring, towards the inner ring. Whilst this dungeon is daunting: mechanically it … Confusing I know, when you see the first one you'll know what I mean. Dire Nail Luckily, I already had one in my inventory, so I got that over with quick. There are at least 7 groups of mobs in the area that you must eliminate. Weaver has the same abilities as Dreamscythe, just is a tad weaker. An influential group of troll priests, known as the Atal'ai, attempted to bring back an ancient blood god named Hakkar the Soulflayer. Usually groups skip the basement, but for the sake of arguement I've listed it first. From the entrance to the instance there are two passageways (facing away from the portal, take either passage ahead of you), either one is fine as they both lead to the same place (just remember to go up the stairs first). In the Basement the first boss you will come across is the Spawn of Hakkar. From the World Dungeonspage on the official World of Warcraft Community Site: 1. Also, if you didn't clear down stairs before you activated all of the Snake Statues he will come with two adds, still nothing to worry about. Morphaz The instance offers a lot of opportunity for crowd control (specifically rogue saps and Priest shackle undeads, and magic dispels (from priests, paladins, and Resto shamans) make it a lot easier, as there a various negative effects (Fear and Sleep being the most dangerous). Welcome to Wowhead's quest guide for the Classic WoW dungeon, Temple of Atal'Hakkar (Sunken Temple). Atal'ai Statue is a World of Warcraft object that can be found in Sunken Temple. The boss order is pretty linear, with Avatar of Hakkar available to be defeated at any time. Featherskin Cape The hallway area you reach is a giant ring around the main floor of the basement; this hallway contains Murk Worms (aggressive) and maggots (neutral), however, the maggots will aggro if you get in a fight so if there are any you can pick off, it's better to be safe than sorry. Loot: Atal'ai Gloves This guy flies around the large circle so sooner or later you'll run into him. 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